


() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:326) managedStrippingLevel) (en C: /buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs: 358) (System.String assemblies, System.String searchDirs, System.String outputFolder, System.String workingDirectory, System.String & output, System.String & error, System.String linkerPath, UnityEditorInternal.IIl2Cpp System.Collections. (`1 args, System.String & out, System.String & err, System.String linkerPath, System.String workingDirectory) (en C: / buildslave / unity / build /Editor/Mono/BuildPipeline/AssemblyStripper.cs:222) (System.String exe, System.String args, System.String workingDirectory, analizador, System.Action`1 setupStartInfo) (en C: / buildslave / unity /Editor/Mono/BuildPipeline/BuildUtils.cs:71) ( p, System.String exe, System.String args, System.String workingDirectory, analizador) (en C: / buildslave / unity / build / Editor / Mono / BuildPipeline / BuildUtils.cs: 104) () (en C: /buildslave/unity/build/Editor/Mono/Utils/Program.cs: 28) (System.EventHandler exitCallback) (en C: /buildslave/unity/build/Editor/Mono/Utils/Program.cs: 44) (envoltorio remoting-invoke-with-check) ()

Win32Exception: ApplicationName = 'C: \ Archivos de programa \ Unity \ 2019.2.20f1 \ Editor \ Data \ il2cpp \ build / UnityLinker.exe', CommandLine = '- out = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed / tempStrip -x = "C: / Archivos de programa / Unity / 2019.2.20f1 / Editor / Data / PlaybackEngines / AndroidPlayer / Whitelists / Core.xml" -x = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed /./ platform_native_link.xml -x = C: /prueba/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -d = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed -dotnetruntime = il2cpp -dotnetprofile = unityaot -use-editor-options -include-directory = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed -rule-set = Conservative - editor-data-file = C: / prueba / Temp / StagingArea / assets / bin / Data / Managed / EditorToUnityLinkerData.json -disable-engine-module-support -enable-engine-module-stripping -engine-stripping-flag = EnableUnit圜onnect -engine-modules-asset-file = "C: / Archivos de programa / Unity / 2019.2.20f1 /Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/./modules.asset "', CurrentDirectory =' C: \ prueba \ Temp \ StagingArea \ assets \ bin \ Data \ Managed ', Error nativo = La operaciolicitada requiere elevaci
#How to download unity 2017.4.28 64 Bit#
\Library \il2cpp_android_armeabi-v7a/il2cpp_cache" -additional -include -directories = "C: \Program Files \Unity2017428 \Editor \Data \PlaybackEngines \AndroidPlayer/Tools \bdwgc/include" -additional -include -directories = "C: \Program Files \Unity2017428 \Editor \Data \PlaybackEngines \AndroidPlayer/Tools \libil2cpp/include" -tool -chain -path = "C:/NDK/androidndkr13b" -map -file -parser = "C: \Program Files \Unity2017428 \Editor \Data \Tools \MapFileParser \MapFileParser.exe" -assembly = "Z: \KidsSpelling \Temp \StagingArea \assets \bin \Data \Managed \Assembly-CSharp.dll" -assembly = "Z: \KidsSpelling \Temp \StagingArea \assets \bin \Data \Managed \UnityEngine.UI.dll" -assembly = "Z: \KidsSpelling \Temp \StagingArea \assets \bin \Data \Managed \UnityEngine.dll" -generatedcppdir = "Z: \KidsSpelling \Temp \StagingArea \Il2Cpp \il2cppOutput"Įs un proyecto vacío intente con mi proyecto pero tampoco me deja compilar aab para android de 64 bit

#How to download unity 2017.4.28 .exe#
exe -convert -to -cpp -emit -null -checks -enable -array -bounds -check -compile -cpp -libil2cpp - static -platform = "Android" -architecture = "ARMv7" -configuration = "Release" -outputpath = "Z: \KidsSpelling \Temp/StagingArea \assets \bin \Data \Native \armeabi-v7a \libil2cpp.so" -cachedirectory = "Z: \KidsSpelling \Assets \. Failed running C :\Program Files\Unity2017428\Editor\Data\il2cpp /build /il2cpp.
